DAOs are at the core of what makes blockchain a technology worth exploring. As a game developer, you might wonder whether you should form a DAO and what benefit that would bring to you or your players. We’ll get to that, but let me introduce you to the idea first.
What the Hell it is:
DAO is an abbreviation for Decentralized Autonomous Organization.
- Decentralized because no one person or board of directors sits at the helm. Governance emerges from the participation of multiple members in a set of decision-making protocols.
- Autonomous because it can communicate and take action automatically via smart contract, as opposed to being directed by immediate human input.
- Organization because it is formed for a purpose by a group of people, can hold assets, and may be recognized as an independent, legal “person.”
Creating a true DAO is a high bar. In practice, people call things DAOs even when they don’t meet the strict definition. For instance, you might come across an organization that is decentralized, but not fully run by smart contract. An organization might be coded to run autonomously but keep a group of insiders entrenched in decision-making roles, excluding lower-ranking members from governance. For the foreseeable future, the number of companies that should be considered true DAOs is likely to remain a tiny fraction of those claiming the title. Yet, as long as people continue to try and build true DAOs, each of these “governance experiments” will bring society closer to learning how people can govern themselves without resorting to a centralized authority.
Why You Should Care:
There are two primary situations in which a game developer should consider using a DAO:
- When an LLC or C-Corp cannot accomplish the vision for the game’s development.
- When the game is designed to be run by its community, not just its developers.
Sometimes, an LLC is just not enough
For most games, an LLC or C-Corp can accomplish everything a developer needs to reach their goals. After all, most games in history have been published by companies using such structures. So unless you’re certain you need a DAO to make your game work, you most likely don’t. Those old corporate forms are limited, though.
LLCs and C-Corps are formed when a sovereign (generally a state like California or Delaware) gives legal recognition to a new entity (the game company) formed by a person or group of people. These people become the rightful owners of the new entity which can now sue, be sued, own assets, receive mail, etc. From the beginning, ownership and control over the company is centralized in the hands of those who formed it. Bylaws can specify that governance should be handled by a set of protocols, but the ultimate enforcement of those rules is up to the sovereign that granted the company recognition in the first place. In other words, if something goes wrong while running the game company, grievances will have to be addressed by the state and legal system.
Obviously, this is not going to work for developers that want control of the game to be decentralized and automated. If you want your game to be run by protocols, smart contracts, and collaborative decision-making, giving a nation-state power over the foundation of your company accomplishes the opposite.
A game run by the players, for the players.
Creating a DAO can give players of your game a way to participate in governance and development decisions. Tokens generated by the DAO can incentivize gameplay mechanics and afford interoperability with other games that recognize that token in the open market. Under appropriate circumstances and with full appreciation of the risks and benefits under securities law, DAOs can offer investment opportunities to early players.
DAOs unlock the potential to allow games to live beyond the efforts of their creators. Once the gears are set in motion, DAOs can be more responsive to evolving community desires by giving players the power to contribute without being part of the original or core development team. The autonomous nature of a DAO, combined with its existence as a digitally native organization, primes this new entity type to address what gamers find lacking in corporate productions.